Night Walk
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0x100 X, Y - Spawn Platform
X = Time in Ticks (Used Values: 0x30, 0x60, 0x90, 0xC0, 0xF0, 0x120, 0x150, 0x180)
Y = Type of platform
0 - Kick (Heart Flower)
1 - Snare (Lollipop)
2 - Cymbal (Umbrella)
3 - Kick (Heart Flower, before Umbrella)
4 - Star (End)
5 - Edge (End)
0x101 X - Steps
0 - Floor (no gaps)
1 - Steps (w/ gaps)
2 - Random (either)
0x102 - Camera
0 - Start
1 - Stop
2 - Set condvar to 1 if camera is playing
0x103 - Spawn Balloons
0x103<1> X - Pop Specified Balloon, 0~6
Note that the sfx are baked into the music, this command doesn't play them on its own.
0x104 - If platform "Star (End)" exists, force the End platform to open and make Play-Yan fly away (?) (Unused)
0x105 - Death Check (Sets condvar to 1 if you fell)
Accompanied with:
if 1
goto 0x7B
endif
the stuff at label 0x7B basically removes any textboxes on the screen, disables inputs and fades out the music. It's placed near the end of the game, which in a remix setting you most likely won't need
0x106 - Set condvar to 1 if all the stars are maximum size (Unused)
0x107 - Set condvar to 1 if platform "Star (End)" exists (Unused)
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Subs:
0x56 - Pop Balloons (Start)
0x57 - Night Walk (Real Game)
0x58 - Night Walk (Practice)
0x59 - Night Walk (Skipped Practice)